![]() Work with the model’s developer to ensure that it meets the requirements for the relevant industry and use case that the necessary instruction and documentation are provided to understand error rates, confidence intervals, and results and that the model is being used under the conditions and in the manner intended.This page contains guidance on importing a model for use with Unity’s Animation System. Consider potential algorithmic bias when choosing or creating the models being deployed. NVIDIA’s platforms and application frameworks enable developers to build a wide array of AI applications. To view a copy of this license, please visit this link, or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. This work is licensed under the Creative Commons Attribution 4.0 International License. If you have any questions or feedback, please refer to the discussions on TAO Toolkit Developer Forums.Read the TAO getting started guide guide and release notes.More information on about TAO Toolkit and pre-trained models can be found at the NVIDIA Developer Zone.Read the technical tutorial on how PeopleNet model can be trained with custom data using Transfer Learning Toolkit.Read the 2 part blog on training and optimizing 2D body pose estimation model with TAO - Part 1 | Part 2.Get other Purpose-built models from NGC model registry:.In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. Deep High-Resolution Representation Learning for Visual Recognition. Jingdong Wang, Ke Sun, Tianheng Cheng, Borui Jiang, Chaorui Deng, Yang Zhao, Dong Liu, Yadong Mu, Mingkui Tan, Xinggang Wang, Wenyu Liu, Bin Xiao (2020). ![]() Weakly-Supervised 3D Human Pose Learning via Multi-view Images in the Wild. Umar Iqbal, Pavlo Molchanov, Jan Kautz (2020). In Proceedings of the IEEE Conference on European Conference on Computer Vision. Hand Pose Estimation via Latent 2.5D Heatmap Regression. Umar Iqbal, Pavlo Molchanov, Thomas Breuel, Juergen Gall, Jan Kautz (2018).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |